Dandd’s Dictionary:
Allegiance: An official term to denote Kurzick or Luxon affiliation
Ally: A friendly character who is not a party member. Includes Summoned Creatures
Armor Penetration: (often abbreviated as AP) The amount of armor that an attack or spell ignores when calculating damage. Common sources include: Sundering, Air Magic, and Strength. [Note: AP does not have a minimum armor cap like cracked armor.]
Assemble!: A rallying cry used by Officers of the Guild to meet at a particular destination
Attack: An attack is performed whenever your weapon is swung or launched at an opponent.
Balcontent: A Happy Nuker
Bleeding: While suffering from this injury, you lose Health over time, at a rate of -3.
Blind: While suffering from this ailment, your melee and missile attacks have 90% chance to “miss.” Your projectiles also have a greater chance to stray from their intended target.
Bonasura: A genetic pre disposition to develop a “napoleon complex.”
Buff: A term used to indicate an increase in effectiveness.
Build: A collection of eight skills [and one love]. Often the Deciding factor between success and failure.
Burning: While suffering from this Condition, you lose Health over time, at a rate of -7.
Called Target: A term indicating the priority target as called by the officer with the best grasp on the fight. Called Targets should be taken down with “much malice aforethought.” Crysania is known to get cranky when priority targets get ignored.
Cash Prizes: A phrase commonly heard from Balreth in presence of several bags of gold, as opposed to other drops.
Collector: One who will trade a weapon for a series [usually 5] of a specific trophy.
Conditions: Any of the 10 Non-Hex Ailments one can inflict on the opponent
Corpselighter: A Build-Term for a Necromancer who is a 12/12 split between Soul Reaping and Fire Magic. Corpselighters often have massive area damage and Reaper’s Mark – enabling them to keep casting when Elementalists may not.
Cracked Armor: While suffering from this Condition, you have -20 Armor [Minimum: 60].
Crippled: While suffering from this injury, you move 50% slower.
Damage Curve: A term used to reference the amount of damage one can deal. Refers to both maximum potential and duration.
Dazed: While Dazed, you take twice as long to cast spells, and all your spells are easily interrupted.
Death Penalty: [DP] A temporary state of being wherein your health and energy are reduced by 15%. Death penalties may stack up to a total of 60%. DP may be “worked off” by gaining 75 XP for 1 Point of DP. Killing a boss will reduce death penalty by 2%. Moving from one explorable area to another will not affect DP, but returning to an outpost will get rid of all DP.
Deep Wound: While suffering from this injury, your maximum Health is reduced by 20% [maximum 100hp loss] and you receive 20% less benefit from healing.
Degeneration: [Degen] each ‘pip’ / ‘arrow’ of degeneration = 2 HP per Second. The cap is 10 Arrows = 20 HP per Second.
Disable: Disabled skills may be disabled longer than the normal recharge time. Disabled skills also cannot be modified by “half skill recharge” modifiers. Disabled skills must wait for the duration in order to be usable again.
Disease: While suffering from this ailment, you lose Health over time, at a rate of -4. Disease is contagious between creatures of the same type.
Drop: Instant psychological validation of effort. 2) Instant disappointment due to hopes of quality failing to be met.
Easily Interruptible: While an easily interruptible skill is being activated, any successful attack on the user will interrupt that skill’s activation. Dazed makes all spells Easily Interruptible.
Eight Skills One Love: The Tao of Guild Wars. Was the Guild Standard before Quin or Quit.
Elementalist: The “nuker” has anger management issues. Nukers trade defensive capabilities for offensive capabilities. 2) Obsessive Compulsive. Nukers are known for ability to frantically click anything that can be clicked. They are also known to bitch about a lack of energy in the presence of many who have even less.
Enchantment: Magic with positive effects and a duration, indicated by upward Yellow Triangle on the life bar.
Even Dwayna needs to Smite a B#$%^: A philosophy of acknowledging no one path is universally successful and that no one is truly a cardboard character.
Exhaustion: Reduces your maximum Energy by 10, and it is cumulative with prior exhaustion. Exhaustion is displayed as grey on your Energy Bar, and dissipates over time at the rate of 1 maximum energy regained every 3 seconds. Exhaustion cannot be cured by condition removal or re-zoning. Either return to an outpost, or wait the duration.
Farming: A process of repeating an action for a favorable result. It is common for accounts to have a character that is farming-oriented.
Featherfall Festival: The ceremony in which an initiate joins the Call of the Hoolequin.
Flunk Flank: When a roving patrol enters the aggro circle and joins the fight.
Follow that Monk: Crysania often is out front, and is followed. Crysania’s speed of ending a fight, collecting loot, and moving on, often encourages Guild Members to Follow That Monk!
Forcechoke: The legendary ability of Crysania, used exclusively on Henchmen. Started with the ‘Ned’ Story.
Guild: A group of individuals who simultaneously cooperate and compete.
He Dies First: A phrase used vigorously to denote urgency of attack.
Henchman #1: The subject of most early humor stories
Hex: A harmful spell that bestows a negative effect on someone for a duration of time. Hex spells are signified by a purple triangle pointing down. warrior, ranger, paragon and dervish professions do not have hexes.
Hoolequin: (who.luh.k’win) Noun. Part harlequin and part hooligan. A Hoolequin is one who smiles and tells jokes in the midst of combat, a tough guy with a funny side. A Hoolequin can grin and bear it, and possesses the motivation and discipline to see a task to its conclusion.
Hoolequindustries: The one stop-shop for all of your guild needs: Guild Halls, Defensive Walls, Libraries, Tall Towers of High Sorcery, Inter-Dimensional Portals! You name it, we do it. Hoolequindustries also supervises henchmen outside of the order system, will provide mission support upon request, and will custom build equipment. Hoolequindustries: Creating Yesterday By Remembering Tomorrow.
How Rude: A firm declaration following a perceived error, commonly uttered by Nyx.
I Failed my Dice Roll: A phrase almost exclusively reserved for Four Piles of Glittering Dust in lieu of A Glob of Eclasm.
I Get It Now: A phrase used to state understanding of the issue, a little too late. Made [in]famous by Lalandra albeit accidentally.
I Got the Bad Spawn: A phrase indicating a large number of enemies, often difficult or concentrated.
I Remember This Being Harder: A quiet utterance of a confused Officer, who questions the fading sense of dread.
Ignorn: To intentionally disregard the existence of any individual larger than oneself: particularly during wistful war stories, egocentric rants, or anything involving the phrase “needs no army.”
Insignia: The Prefix for Armor Modification. Varies by class, common mods available.
Interrupt: An interrupt is preventing an action from completing. Most interrupts have significant effects, upon a successful interrupt.
It’s Just a Model: An utterance commonly heard when arriving at Kamadan at least once per group.
Kite: A term indicating a strafing character. Mainly used to avoid projectiles.
La Chad: A phrase to indicate something incorrect and/or unnatural.
Lawn Ornament: A dead character lying on the ground awaiting resurrection, frequently announced with the cry “Lawno!”
Masada Shall Not Fall: A phrase said by Lalandra to poke fun at the age of Balreth. Received a reaction worthy to remember.
Merchant: a buyer of almost everything, and seller of basic goods.
Mission: An instanced sequence of events launched from a relevant outpost. Possesses an attraction that cannot be resisted by Large Nukers, regardless of number of items to sell.
Monk: 1) Chronic Overachiever. Monks assume 8 to 1 odds with minimal energy management, smiling. 2) Glutton for Punishment. Often scapegoat when party wipe occurs.
Necrolepsy: An uncontrollable tendency to randomly die, doubly so for Blood Necros.
Necromancer: 1) a group of spellcasters, often pale, who bear similar behaviors to that of lemmings. Necros are capable of successfully engaging in multiple roles within a party and will find unique and amusing ways to die. Necros are inherently lazy, lacking skills in survival, energy management, interrupting, and the art of not being seen.
Nerf: A term used to indicate a decrease in effectiveness.
Newtype: Any person with a high degree of awareness, analytical ability, and quick reflexes. Newtypes are seemingly able to “hear” things due their ability to sense and analyze information. Known Newtypes include: Amuro, Camille, Char, Crysania and more.
Not Good: A phrase to mark impending defeat, often said at routine emphasis. Originally uttered by Balreth as Crysania’s Grenade landed at his feet.
Party: Four, six, eight, or twelve, members of the team in an explorable or mission area.
Ping: Response time to the server, the lower the better.
Poison: While suffering from this injury, you lose Health over time, at a rate of -4.
Preparation: Boosts the abilities of the user. Only one may be active at a time, and cannot be removed by enemies. All 16 Usable Preparations are Ranger skills.
Projectile: An object, spell, or skill, that requires clean line of sight and an unobstructed path.
Quest: A sequence of events that occur in normal explorable areas. Most are not repeatable.
[To] Quin: Verb. To persevere until victory.
Quin or Quit: A philosophy of dominance coined by Balreth, saw rapid integration with the Guild and is now the default war cry.
Range: A measure of distance from a target. The order from smallest to largest area-of-effects are: Self, Adjacent, Nearby, In the Area, Earshot, Spirit, and Party. The range relationships can be studied at the Isle of the Nameless.
Rune: The Suffix for Armor Modification. Mostly used to enhance Health, Energy, or Attributes.
Salvage Item: A dropped item, that can be turned into crafting components. May come with Runes/Insignia for salvage. Each Salvage Item comes with an armor rating, maximum 40, that has a direct effect on the amount of crafting materials one can salvage from the item – the higher the better.
Scarknocker: The name bestowed upon Salah Ad Quin following his victories in the Heavyweight @#$%Talk Boxing Division.
Screen Shot/Capture: A picture taken of the displayed information. Used for archives, celebration, or as proof of an occurrence.
Shutdown: A term used for an interrupter to remove the ability for someone to function.
Snippy Snap: The unofficial victory chant following a successful Sniper usage.
Sorry That Was Me: A phrase said by members who aggro another group unnecessarily.
Spawn: The number of monsters in a map. Some spawns are ‘light’ whereas others – ‘the bad spawn’ – are above average in number.
Spike: An unofficial term indicating significant damage received in a very short period of time. The antonym of Spike is sustained.
Spirits and Ceremonies: The Name of the Order following Crysania. Crysania is a Ritualist, Bartender, and often Party Leader – Thus Binding Spirits, Liquid Spirits, and the MC.
Stance: Skills with no activation time that create a positive effect on the person using the stance, and all stances target the caster only. Only one stance may be active at a time, per character. Stances are used by Assassins, Dervishes, Mesmers, Rangers and Warriors.
Staves Blazing: A term used to acknowledge the large collection of Spellcasters in a party. May also indicate a caster unable to cast.
That was Easy: A phrase commonly heard after a rout of the opposing force.
That’s Not Right: Nyx’s chief phrase, often used in place of ‘How Rude.’
This Looks Familiar: A phrase often said by Crysania, who tends to do each mission, and quest, repeatedly with Different Guild Members.
Title: A statement of accomplishment. Characters displaying prestigious titles are given much more respect than those who aren’t, particularly in American Merchant Districts. Titles mean more to the community as a whole than Armor or Weapons which can simply be bought.
Trap: A skill placed onto the terrain at the Ranger’s feet. Will last for 90 seconds, then activates. Will activate upon being stepped on, by a foe, except Healing Spring. Traps are Easily Interruptible.
Trophy: A white item, worth 20-30 gold, that is traded at a Collector, sometimes Nicholas, or sold to merchants.
Way: A suffix used to denote multiple people dedicated to a task, such as discordway. Originated with the Warrior Skill ‘I Will Avenge You’ or IWAY.
Weakness: While suffering from this Condition, you deal less damage (66%) with attacks and all of your attributes are reduced by 1.
Weapon Spell: A spell that gives a weapon bonuses. It cannot be stripped, and primarily benefits martial professions.
Wipe: When all party members dead, or all party members with resurrection capability dead.
Your Customary Gold Drop, Sir: A phrase used to mark the routine Gold Drop of Balreth.
Zone: Entering into a explorable area. Each re-zone will produce a different number of enemies, or spawn.