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Part VI: Hoolequin Beyond
Part VI focuses on the quiet twilight of The Hoolequin Originals. Sensing the end, Crysania begins ‘The Progeny Project,’ the construction of Quinhalla II [QH2] for the eventual consolidation and longevity of the guild. After it is complete, Clan Anchorwind wave a temporary [but heartfelt] farewell and begin the GW1-GW2 Transition.
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Part V: The Winds of Quin
Part V is completely silly. Crysania has finished a long journey but sees Assemble! calls become few and far between, so the krewe at Quinland have plenty of time on their hands to do anything other than Tyrian adventures. Quinland plays Dandd’s ‘Table Top Game,’ hosts a concert, enjoys some holiday cheer and invents a new sport all while Crysania re-organizes how the guild functions so to set-up the guild for long term success. Crysania has a feeling that the Hoolequin will be around for hundreds of years.
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Part IV: Eye of the Quin
Part IV wasn’t planned, technically. I had wrote Master of Spirits and Ceremonies differently at first, it was written to be the end. So Part IV is more about life in the new Quinland, and recording neat stories as they happened. Part IV introduced new people, like Simon, and is more laid-back than Part III was, but does highlight Crysania’s impressive accomplishments.
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Part III: The Battle of Nightfall
Part III picks up after the destruction of Quinhalla into the search for Crysania and Paradise City. Nightfall has obscured vision significantly and none of the officers ever explored the island that Quinhalla was built on previously. The Quin encounter hostile forces while attempting to get off the Island without use of map travelling. When they do break free, it’s an action-packed adventure right off the edge of the world!
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Quinhalla Factions is when I began writing with an actual storyline and a sense of time progression. It began with the introduction of Clan Neveah and ran through the destruction of Quinhalla, the original guild hall. Part II saw some shift away from henchmen onto other characters like Dandd and Spike as well as the core group of Crysania, Lalandra, Balreth, and Nyx. Part II also stepped up the number of references, and many of them aimed specifically at the interests of guild members.
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[one_third]
Part I: The Quinseeker Prophecies
The Quinseeker Prophecies was written before I ever thought I would write as many as I have. As such, it is considerably more random and lacks a central story. Originally, Ned and a Stormtrooper was going to be a one-off reference humor story and that was it. I discovered reference comedy was a hit and wrote more. The rest is history, but fortunately said history can be found here. Part I is very henchman-centric, and was mostly written before Clan Neveah joined the guild.
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Part 0: The Quinbits [Coming Soon]
This is for all the small stuff that doesn’t merit its own story.
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